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Skills:

C, C++, Python, Perl, PHP, C#, x86 Assembly, Java, Javascript, DirectX, OpenGL, Win32, XBOX 360, XML, HTML, SQL, UML, MFC

Visual Studio 6.0 and .NET 2003 and 2005, GCC, SVN, Perforce, CVS, Maya, Photoshop, Microsoft Office Tools (Word, Excel, Frontpage), Windows 98/2000/NT/XP, Linux

Game Projects:

Unreleased MMORPG at Slipgate, Ironworks
December 2009 - Present

Gameplay/Systems programmer. Core contributer to the combat and gameplay design. Implemented two gameplay prototypes, one in Unity and one in the Unreal Engine.

Unreleased MMORPG at Slipgate, Ironworks
December 2008 - October 2009

Gameplay/Systems programmer. Created many new systems, including a client effect manager, and a spawning system. Played a major part in architecting the Entity and Object models. Added functionality to the ability and behavior systems. Refactored the character model customization manager. Added or updated many new entity features, including player interactions, and entity looting.

Champions Online
April 2007 - July 2008

Developing UI systems for XBOX 360 and Windows. Also improved existing Camera and Controls.

City of Villains
May 2005 - April 2007

Wrote Auction House UI and client/server interface.

Updated and maintained various tools, including the in-house Version Control Software. Also made updates for the Patcher and the Game, and managed the build process and build scripts.

Seikitai Conflict
October 2004 – February 2005

Worked with a team of 5 programmers to produce a multiplayer LAN fighting game. Was responsible for the gameplay, terrain engine, and animation module, including a custom mesh file format and exporter for Maya.

Soft Wars: The Binary Battles
March 2004 – July 2004

Worked with a team of 4 programmers to produce a multiplayer Real Time Strategy game. Was responsible for the single player AI and special effects, including the particle engine.

Experience:

Classic Solutions, LLC (318) 221-1248
Computer Technician January 2002 - May 2003

Debugged software and hardware issues on Computers, Computer Peripherals, Networking Hardware, Printers, Copiers, Fax Machines, and Terminals

Education:

Bachelor of Science in Game Design and Development: March 4, 2005
Associate of Science in Game Design and Development: June 24, 2004

Achievements:

Valedictorian of Bachelors graduating class
Course Director's Award for Final Game Project at Fullsail
Course Director's Award for Software Architecture at Fullsail
Member of the International Game Developers Association
National Merit Scholarship Qualifying Test Commended Student
Former member of Mensa and the American Physical Society
Daughters of the American Revolution Essay Contest winner